A seeded knockout draw, a double-elimination draw so nobody goes home after one match, or round-robin groups that feed a knockout. Scores go in set by set, and group standings rank on matches, then sets, then games.
Scoring rules on this page are summarised from the documents above. The tool itself accepts any score, so house rules work too.
Enter the players in seed order and choose single elimination. The draw is made to the next power of two (8, 16, 32, 64); seed 1 goes to the top, seed 2 to the bottom, and the remaining seeds are spread so they cannot meet early. Any spare places become byes for the top seeds.
As the deciding set. A 10-point match tiebreak played instead of a third set still decides the match, so enter it in the third set boxes (for example 10–8). The match goes to whoever wins two sets.
By matches won, then sets won minus sets lost, then games won minus games lost, then games won. That follows the order most club round robins use; if your event has its own rule (head-to-head first, say), apply it when you read the table.
Not as such. Double elimination is the closest built-in option: every player is guaranteed two matches, and first-round losers keep playing in the losers bracket. For a social event where everyone plays the whole time, use the round robin generator instead.
Yes — enter one pair per line, or list individual players and choose random partners to have the tool draw the pairs.
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